Game:Main Page/Editing Guideline/Random

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Game List Editing Rules Editing Guides


Method 1 - <option>[edit]

<choose>

<option weight=(optional)>(Text A)</option>

<option weight=(optional)>(Text B)</option>

(...)

</choose>

“You can use it in quota template (B)”

~ This an example

and link too(b)

<option> is

massive use[edit]

<choose><option weight=1>a</option><option weight=1>b</option></choose>

b b a b a a b b a a

The result probably will repeats when you refresh the webpage.

Method 1 - Template:Rand[edit]

This template is using the time to generate a random number.

{{Rand| (range) | (seed) | (prime) }}

例子:

  • {{Rand}} 87
  • {{Rand|256}} 59
  • {{Rand|1000}} 587
  • {{Rand|1000|3.14}} 192

Add Minimum[edit]

{{#expr: (Minimum) + {{Rand|(Maxium-Minimum)+1)| (seed) | (prime) }}}}
  • {{#expr: 500 + {{Rand|500}}}}

500-999: 587

Pads the random number to the specified width[edit]

{{padleft:{{Rand| (range) | (seed) | (prime) }}| (digis) |0}}
  • {{padleft:{{Rand|9999}}|4|0}}

000-9999: 0442

Problem[edit]

Template:Rand is using time to generate random number, so two {{Rand}} will cause same result.

If no seed or prime is inputed, they will get same result.

{{Rand|85000}}、{{Rand|85000}}、{{Rand|85000}} 

5587, 5587, 5587

If you want to generate two random number, you should use Mod to separate a big number to two.

comparison[edit]

  • If you just want to display random test, it's more convenient to use <option>.
  • <option> cannot work in Parser Functions. Use {{Rand}}.