Game:Main Page/Editing Guideline/Random

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Game List Editing Rules Editing Guides

Method 1 - <option>[edit]


<option weight=(optional)>(Text A)</option>

<option weight=(optional)>(Text B)</option>



“You can use it in quota template (B)”

~ This an example

and link too(b)

<option> is

massive use[edit]

<choose><option weight=1>a</option><option weight=1>b</option></choose>

b b a b a a b b a a

The result probably will repeats when you refresh the webpage.

Method 1 - Template:Rand[edit]

This template is using the time to generate a random number.

{{Rand| (range) | (seed) | (prime) }}


  • {{Rand}} 87
  • {{Rand|256}} 59
  • {{Rand|1000}} 587
  • {{Rand|1000|3.14}} 192

Add Minimum[edit]

{{#expr: (Minimum) + {{Rand|(Maxium-Minimum)+1)| (seed) | (prime) }}}}
  • {{#expr: 500 + {{Rand|500}}}}

500-999: 587

Pads the random number to the specified width[edit]

{{padleft:{{Rand| (range) | (seed) | (prime) }}| (digis) |0}}
  • {{padleft:{{Rand|9999}}|4|0}}

000-9999: 0442


Template:Rand is using time to generate random number, so two {{Rand}} will cause same result.

If no seed or prime is inputed, they will get same result.


5587, 5587, 5587

If you want to generate two random number, you should use Mod to separate a big number to two.


  • If you just want to display random test, it's more convenient to use <option>.
  • <option> cannot work in Parser Functions. Use {{Rand}}.